Tutorial 01. Make some gears using Gcode tools and Gear extension.
1. First of all let's draw some gears using Gear extension
Fill in parameters. Note that gear radius depends on Number of teeth and Circular pitch. So if you want your gearbox be 1:5 you should fill in Numbers of teeth 1:5 (12 and 60 for example) other parameters live the same for both gears.
Notice that gears are Group Objects so Ungroup them (Ctrl+Shift+G).
2. Making holes for the roller
Draw the circle with following dimensions 6x6 px.
Attention When Inkscape calculates dimensions it includes stroke width in width and height. So if you want to define exact values remove stroke paint and define values in numerical fields. You can change fill color to see your object.
Make a copy of circle (We have tow gears we need two circles).
Select gear and the circle. Make alignments so circle will be at the center of the gear. (Ctrl+Shift+A -> Center objects horizontally and Center objects vertically).
Press Ctrl+"-" or Path->Difference.
Repeat with the second gear.
3. Let's make some additional holes to make big gear lighter
Draw two circles. And align them to the center of the gear. Make Path->Difference (Ctrl+"-").
Note when you make difference the topmost path subtracts from bottommost. You can use Page Up / Page Down / Home / End to move the path to the top or to the bottom.
Draw a rectangle, align it to the center of the gear. Make a copy of it (Ctrl+D) or just press Space bar when you will rotate/move/scale it. Rotate the copy, press Ctrl while rotating to rotate on exact 90 degrees.
Make a Path->Union (Ctrl+"+") of the rectangles.
Subtract the union from circles.
And finally subtract holes from the gear.
5. Prepare gears for export to Gcode
If you want your gears be precise you should offset the path by 1/2 of tool diameter to material only outside the gear. You can do it in your controlling software or in Inkscape.
So if you want to do it in Inkscape:
Select first gear. Path->Dynamic offset. Then open XML editor (Ctrl+Shift+X) to define exact value.
Set "inkscape:radius" to the tool diameter/2 (for me it's 1.6 because I have 3.2mm cutter).
Note if you use inches instead of mm you should fill in diameter/2 in inches so it will be 0.125 for 1/4 cutter.
Hmmm... It does not look like a good gear, isn't it?
But do not worry it should look like that. To see how your gear will look like after cutting, set fill to some color, stroke to white
and stroke width equals to your cutter diameter. Also set stroke join to round join and stroke cap to round cap.
That's better

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You cat see that space between teeth become rounded it is because this distance is only 7mm long and cutter diameter is 3.2mm.
Once more do Path->Object to path to make your gears path not dynamic offsets. (For dynamic offset it is not actually needed but it better be done just in case

)
Make sure that all objects you want to export are actually Paths.
You can check that all objects are paths at the status bar it mast be like "2 objects of type Path selected".
Ungroup all groups (Ctrl+Shif+G). Convert all objects to paths Path->Object to path (Ctrl+Shift+J). Repeat if needed.
Select paths you want to export. Open Extensions->Gcode tools.
Fill in parameters in Preferences and Path to Gcode tab.
You will need to fill:
- Filename
- Directory
- Z axis parameters
- Optionally other parameters
Press Apply.
Gcode tools will convert all paths to circular and straight interpolations (G02, G03 and G01), create file containing Gcode + standard header and footer (in there's no "header" and "footer" files in selected directory), create preview of cutting trajectory (red lines - G01, green and blue - G02 and G03).
- gear.ngc
- Generated Gcode of gears from the tutorial
- (52.02 КБ) 3566 скачиваний
Thats it. Work with pleasure

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